This was a response I had to a similar post....
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Here's what I use:
Code
rate "180000"
cl_cmdrate 100 //this is common for 100 tick servers. Dogz is 66-tick, but i dont bother lowering even though technically (as I understand) you should match the server for better reg.
cl_updaterate 100
fps_max 180
cl_interp_ratio 2 //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp 0 //0 will set it to the lowest interp possible
Note that interp ratio can be subject to limits set by servers (sv_client_min_interp_ratio and sv_client_max_interp_ratio). Dogz limits this between 1 and 2.
If you try messing with your interp and interp ratio....document what it was beforehand though because that is also a good way to mess up your reg.
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Now to your post...
Your updaterate wont do much - 1000 would be for a 1000-tick server....so yea...Dogz is 66. Other servers are typically 66, some 100. I set mine for 100 and dont bother changing between servers.
I've not tampered with any net_* settings, so those are default for me. Other than fixing your updaterate, the only thing you might experiment with is an interp ratio of 2.
Edited by That One Guy on 02-04-2025 02:04
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- Sourcemod programmer, civil engineering, etc.
In-Game Name: The Oneā¢
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