I made a CS:GO gungame map and would love to have it on the DOGZ servers. The screenshots don't do it justice, it has some moving elements that need to be seen in action.
Hey,
I played your map for a few hours on a couple of different servers.
Here is what I found:
-The middle orbit part needs to be optimized for FPS
-The middle is too prone to a player dying for any sort of GunGame or Arms Race. Maybe make it so you can only fall through the middle and not the outside circle.
-The detection of orbs on the outside to teleport you out of the orbit is glitchy. Sometimes you can collide with it get stuck. Or you can fall off the outside trying to get out.
-Sometimes you can fall through the middle of that orbit and still be alive at the bottom.
-The map is a little bit to unsymmetrical for a GunGame / Arms Race server
I really like the concept of the map and would love to see it on servers full time. It is definitely a trip compared to normal GunGame maps.
- The detection of the teleportation orbs should be an easy fix.
- Making players not fall off the outside will be tough. I don't think I can make that happen without something else getting screwed up. I could teleport the player when they fall instead though, possibly back onto the spinning circles. This issue should be severely diminished once the teleportation detection is fixed, I could also make the circles spin slower to alleviate this.
- Not sure how you are able to fall through the middle and survive, but I'll take a look.
Thank you very much for the feedback, I'm glad you liked it.
My questions for you
- What elements stand out as asymmetrical?
The right-to-left symmetry with a map that size. It's hard to hit that spot to be able to fulfill a few people but large enough to not be too small for a highly populated server.
- When you saw an FPS drop was it when you were inside the spinning section, or outside of it looking in?
When in the spinning section. Looking in was fine.