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DoGz Gaming Clan » Public Forums » Public Chat
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CSS CTF (Capture The Flag)
ozone
If you havn't tried it, please do. It's an old school concept from quake and unreal. The server right now has the base maps from css, but Tiger is going to add some custom maps that will make it more user friendly.

Here is 1 shot of a map: ranger.gamebanana.com/img/ss/prefabs/5512b.jpg

You take the flag, get killed, you lose the flag, return a flag get points, it gets addicting, not as angry birds, but close Wink
ozone
 
Tolik the Terrible
yeah its freaking awesome. we all should play some time together there. lat time me kush, ozone and prince had so much fun on it. more people play the more fun it would be
 
ozone
Heres a youtube of it http://www.youtub...rFmMFFE5-c
ozone
 
badseed
hangem high map would be cool map for this game.
 
ozone
i 2'nd that badseed
ozone
 
Ctrl-Alt-Del
agrees^, im down for a session, hit me up on steam and ill be there
gameme.dogzgaming.com/sig/199_101.png

www.speedtest.net/result/1303590402.png
 
TigerOx
badseed wrote:
hangem high map would be cool map for this game.


With low gravity right? I miss the old days of Turbo GG with hangem high. Should work well for CTF.
 
ozone
Ya, that would be a great map with the low gravity, perfect for ctf.
ozone
 
TigerOx
I put it up. Just hangumhigh for now. I will add more maps soon.
 
Tolik the Terrible
thanks tiger
 
ozone
just played, was a good time
ozone
 
TigerOx
added aim_ak-colt_v2 and ctf_reach

More coming soon. It takes a while because I have to strip all the old CTF entities out of the maps.
 
terrowrist
Thanks tiger. I am very satisfied with all this!
 
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