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Nade Damage on Deathmatch Insufficient
Japanese Schoolgirl
Ever since the last CSS update, the nade damage on the DM servers has been insufficient to the point where there's too much luck involved in actually winning. This mostly stems from how the new nade damage works. Because there's usually over 20 people, it's hard not to throw the nade into crowds. Unfortunately, the new distributive model of the nade damage makes it that much harder for it to actually kill anyone. It's fine for Reverse or Regular CSS, but makes little sense for DM. So, here's hoping you guys adjust the nade damage/radius upwards a bit.

Cheers.
gameme.dogzgaming.com/sig/1008_101.png
 
Korean Schoolgirl
Hello, I totally agree with Jap. The nade damage on the Dogz DM server can get really aggravating. When the server is full it can take up to 10+ throws to finally kill someone. It would be awesome if that could be changed! I play in Dogz everyday and truly enjoy it so if theres any way to adjust/increase the damage in any way it would be greatly appreciated, thank you!
 
TigerOx
The nade damage is currently default. We have never modified it in the past.

We will consider increasing it.
 
Japanese Schoolgirl
Thanks. I realize the regulars on the DM servers are not generally vocal on these forums, but I can guarantee you that the majority would be supportive of a damage boost.
gameme.dogzgaming.com/sig/1008_101.png
 
TigerOx
I have increased the nade damage.

Let me know how it works out.
 
A Really Nice Girl
Played some DM found nades good
 
http://www.youtube.com/watch?v=fLexgOxsZu0
Japanese Schoolgirl
TigerOx wrote:
I have increased the nade damage.

Let me know how it works out.


Fantastic. Will let you know.
gameme.dogzgaming.com/sig/1008_101.png
 
Ibizan Schoolgirl
It seems MUCH better to me. Thanks, Tiger.
gameme.dogzgaming.com/sig/579758_1002.png
 
Japanese Schoolgirl
NoobSteak a la RookieSauce wrote:
It seems MUCH better to me. Thanks, Tiger.


Agreed. Thanks, again.
gameme.dogzgaming.com/sig/1008_101.png
 
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