You know what always sucks? Wasting good potential...
"FUDGE"
Sometimes when you have a good layout, it's ruined by a terrible idea for effects or lighting or something like that. This was the case for one of early-day uploads called "NOIR" You remember Noir? All black, bright white lighting. I wanted it to look very Sin City, except without the red parts. The layout, from what I was told, was awesome, but it was just so damn dark no one could see anything and it ruined the gameplay experience.
So I decided to revisit the map, edit the colors a little bit and change the theme. This time, it's a more Chocolatey nummy looking thing. Inspired, of course, by my love for chocolate, the map now has brighter colors in which to ruin by painting brain matter with, and more lighting to allow better visibility of other players. So with that, I give you a very brief video just to show you the changes.
Please feel free to comment on my Map Upload threads. Your comments and suggestions help me make better maps for the DoGz!!
P.S. Click the Banner for instant teleportationism to the BattyMaps section of the forum! =3
certainly would be lots of fun on DM, life expectancy of about... 3.6 seconds
Please feel free to comment on my Map Upload threads. Your comments and suggestions help me make better maps for the DoGz!!
P.S. Click the Banner for instant teleportationism to the BattyMaps section of the forum! =3
pretzel wrote:
dude Noir was the best most creative map ever. it was AMAZING
well lets hope with the new color scheme and lighting upgrade it will be one of the most liked dogz maps
Please feel free to comment on my Map Upload threads. Your comments and suggestions help me make better maps for the DoGz!!
P.S. Click the Banner for instant teleportationism to the BattyMaps section of the forum! =3